The third PetS title in the series, PetS 2, is out now.

I can’t wait to start playing with it.

The game’s a big success.

It’s got great multiplayer.

And its addictive.

The first two games were both developed by Playdead.

But PetS 3 has been an entirely new studio.

Its creator, David Borman, has a reputation for taking big risks.

He has already built a new IP called Pet Rescue, and a second studio, Pet Rescue 2, that has released the much-anticipated Pet Rescue: Pet Rescue 3.

The company has also released a mobile version of PetS.

It was the third title in its series, and it was also the first one to be made entirely for mobile.

I spoke to Borman via email about the game’s launch, its development process, and the game that is almost too good to be true.

PetS is one of the most critically-acclaimed games in the history of the industry, having been published by PlayDead, which is one the biggest publishers of video games in Australia.

You’ve probably never heard of it, but it’s one of those games that I would love to play, and I can say it’s an incredible experience.

PetS is a survival-horror game.

The player takes on the role of a dog who has to go to a shelter to find food.

If he fails, the shelter will close.

The shelter has to be opened by the next morning to feed him.

The day before that, the player must save the shelter by hunting down the predators and finding food.

And then, the next day, the game has to end.

I am very excited to be the first to talk about PetS’ success.

I’ve been working on it for five years.

It’s a tough, complex game.

Its difficulty is a lot of different things.

You have to think a lot about what you’re doing.

The challenge is very high, and that’s because of the AI and the way you’ve designed it.

You’re creating the shelter, the food supply, the animals, and you’ve got to keep the humans in check.

You need to know how to think in a way that makes the AI work for you.

You also have to keep your human player alive.

So you need to be able to predict the outcome of a situation, and how to take advantage of that.

There’s a very powerful AI that helps with that.

You can get into a trap, and if you’re smart, you can avoid it, and then if you have a bad AI you can’t get out of it.

There are many situations that can happen, and they’re not always easy.

You just need to take the right decisions and you can get out alive.

Pet Rescue is a very good game.

It has the same feeling of a survival game.

And there are a lot more options for it.

When I first started working on PetS, it was just a simple game.

We had this very simple goal: Get as many cats as possible to get into the shelter.

We wanted to keep it as simple as possible.

So we just put cats in every shelter.

We were very limited in how many animals we could bring into the game.

For the first game, we were pretty limited in what we could build.

And we were doing things very well, but I don’t think that we were thinking about what we were putting in the game when we were making the game for the first time.

Pet S 2 was made with the intention of building a very complex game, with all the different animals, all the traps, and all the animals that would come in the shelter as a result of the traps and the humans being in the shelters.

It started out as just a very simple game, and we just wanted to make it as easy as possible for everyone.

Then we decided that there was going to be more complexity than just being able to get animals in the first place.

So when we released PetS2, it went from being a simple survival game to being a very complicated survival game, where you have to have a good AI.

And that’s when we really got into designing the AI.

The AI is very smart.

It doesn’t just know what you want it to do.

It also knows what the other players are doing.

And it knows when you have the trap.

That’s why you have traps in the beginning of the game, because you’re going to have to come up with some clever things to keep yourself alive.

I think that’s the way that PetS works.

The idea is to create a scenario where you’ve done something that’s very clever and you need the other people to figure out how to stop you from doing it.

That’s what makes PetS a really good game to play.

What’s the process like

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